How to create a virtual tour

Most tours are abandoned at the second viewpoint, because the viewer has lost track of where they are.

A virtual tour lets somebody understand a space without visiting. Most fail for two reasons, and neither is the technology.

A tour viewpoint with its name shown and a plan indicating the current position.
A tour viewpoint with its name shown and a plan indicating the current position.

This guide covers shooting, orientation, and publishing weight.

Shoot fewer viewpoints

The instinct is to capture everything. Twenty viewpoints in a three-bedroom house turns a tour into a maze, and viewers give up trying to work out which arrow leads where.

One per room. The entrance. Anything that explains how the space connects, such as a landing or a hallway junction.

That is usually six to nine for a house, and it reads as a walkthrough rather than as a puzzle.

Where the camera goes

Eye height. Standing height, about 1.6 metres. Lower makes ceilings loom; higher makes rooms feel like a model.

Near the middle. Corners are tempting because they see more, and they distort the proportions so the room looks smaller.

Facing the way somebody walks in. The viewer arrives oriented rather than facing a wall.

Keep the tripod in the same position between shots if you are merging exposures, and get yourself out of frame, which is harder than it sounds with a 360 camera.

Common mistake Better
Number of viewpoints Twenty Six to nine
Camera position Corner Near the middle
Height Chest or tripod default Eye height
Facing Arbitrary The way you walk in
Lighting Whenever Brightest day

Lighting beats equipment

A modest camera on a bright day produces a better tour than an expensive one in poor light.

Open every curtain. Turn every light on. Shoot when the sun is high enough not to blow out the windows but bright enough to fill the room.

Empty spaces photograph badly. A room with nothing in it gives the eye no sense of scale, so leaving some furniture, or adding a chair, helps more than any setting.

Orientation is the whole problem

A viewer dropped into a panorama has no idea which room they are in or how it relates to the last one.

Three things fix it.

Name every viewpoint. Kitchen, first floor landing, garden.

Keep a plan visible, with a marker showing where they are.

Make the arrows obvious. Where an arrow leads should be labelled, not guessed.

A tour page showing a photograph with a control to begin the walkthrough.
A tour page showing a photograph with a control to begin the walkthrough.

Publishing weight

Panoramas are very large. A tour that loads several before showing anything takes seconds, and the viewer arrived from a link out of mild curiosity.

Show a photograph immediately with an obvious control to start the tour. The page is useful in the first second, and the heavy loading happens only for people who asked.

Give the tour its own address so it can be sent on its own, and keep a photograph set as the fallback for anyone whose device cannot run it.

Closely related: How to share a virtual tour as a link, and How to advertise a property with a link for the adjacent problem.

Put it at an address

Shoot six to nine viewpoints at eye height on a bright day, label every position, keep a plan visible, and publish with a photograph first.

Then the viewer gets through the tour and understands the space.

Questions people ask

How many viewpoints does a space need?

Fewer than people shoot. One per room for a property, plus the entrance and anything that explains the layout. Twenty viewpoints in a three-bedroom house makes the tour a maze.

Where should the camera go?

At standing eye height, near the middle, facing the way somebody walks in. Corners feel unnatural and make the room look smaller than it is.

Why do viewers get lost?

Because each viewpoint drops them somewhere with no orientation. Label every position and keep a plan visible showing where they currently are.

Do I need a specialist camera?

A dedicated 360 camera is easier and a phone with a panorama mode works for a first attempt. The lighting matters more than the camera.

What ruins a tour technically?

Weight. Several large panoramas loading before anything appears, on a phone, is the most common reason nobody sees it.

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